Indie games. Real player insight. Free playtest research for indie developers. Hear what players mean. Know what to build next.
OhInsight
Stellar Trails / First-play study Study outline Player feedback Research report
Sample project 01 What did you notice first when you started playing? 02 Was there a moment that made you want to keep playing? 03 Did anything in the tutorial leave you confused? 04 What was your overall first impression of the game? 05 How would you describe this game to a friend? Start with a good question. Give every conversation a purpose.
Feedback queue 24
All To review 8
P07 · Forest Wanderer A beautiful world, but I wasn't sure where to go next
P08 · North Isle Beating the first guard felt like a real achievement
P09 · Ash My bag was full and I didn't know what to drop
P10 · Mumu The tutorial hints disappeared too quickly
P11 · Late Summer I'd love to explore with friends
P12 · Wayfarer The main story makes me want to keep playing
Reviewed 16 / 24
01 / 00:48 R Researcher What first caught your attention when you started playing? P Player · Forest Wanderer The world looks beautiful. I wanted to wander around and see what was out there. 02 / 04:32 R Researcher Did you know what to do next? P Player · Forest Wanderer I wasn't sure whether to follow the quest or go exploring. The hint in the top right was so small, I missed it at first. 03 / 08:16 R Researcher If you could change one thing, what would it be? P Player · Forest Wanderer Give me a clear, small goal in the first few minutes. Beating the first guard felt great, but finding the quest took a while.
01 Key findingsThe world draws players in, but quest guidance and learning the game's systems still need work.
Worth a closer look After that first sense of wonder, players need a clearer next step.
02 Next stepsAdjust when and where quest hints appear, then test the changes with the next group of players.
In their own words“The world looks beautiful. I wanted to wander around and see what was out there.” Forest Wanderer · 00:48 “The hint in the top right was so small, I missed it at first.” Forest Wanderer · 04:32 Made for indie developers and small game teams · Free during beta
01 Ask the right questions Decide what you want to learn before your next playtest.
02 Hear your players Keep what players say alongside what they experienced.
03 Find your next move Spot where players get stuck and spend your time where it counts.
Better questions. Better playtests. From the first tutorial to combat feel and level pacing, prepare the questions that make every playtest count.
See how to plan a playtest 01 What did you notice first when you started playing? 02 Was there a moment that made you want to keep playing? 03 Did anything in the tutorial leave you confused? 04 What was your overall first impression of the game? 05 How would you describe this game to a friend? Start with a good question. Give every conversation a purpose.
01 Key findingsThe world draws players in, but quest guidance and learning the game's systems still need work.
Worth a closer look After that first sense of wonder, players need a clearer next step.
02 Next stepsAdjust when and where quest hints appear, then test the changes with the next group of players.
In their own words“The world looks beautiful. I wanted to wander around and see what was out there.” Forest Wanderer · 00:48 “The hint in the top right was so small, I missed it at first.” Forest Wanderer · 04:32 See where it breaks. Know what’s next. Your world looks great. So why are players getting lost? Connect every finding to their own words and give your next update a clear direction.
Turn feedback into a plan A few things to know Who is OhInsight for? Indie game developers and small game teams. Whether you’re building a prototype on your own, getting a demo ready, or figuring out why players leave a level, you can start with a small playtest. No dedicated research team needed.
Is it free to use? Yes, the beta is free. We’re building OhInsight with indie developers to make player research easier to run and easier to use. Join the waitlist for free, and we’ll invite teams in batches as the beta opens.
What can I try right now? This is a product preview. Explore the research plan, player feedback, and report tabs above to see the workflow we’re building. The people, interviews, and project data shown are examples. The full workspace is still being prepared for beta.
How do I get beta access? Leave your email below to join the free waitlist. We’ll send invitations in batches as the beta opens, so you can start gathering and understanding feedback on your own game.
Your next update starts with your players. Great player research should be within every indie developer’s reach.
Free during beta. Invitations will be sent in batches.