Indie games.
Real player insight.

Free playtest research for indie developers.
Hear what players mean. Know what to build next.

OhInsight
Stellar Trails/ First-play study
Sample project
Player feedback / 07

Forest Wanderer

P07 · First-play interview
To review
Sample participant sharing their experience of a game at homeSample interview image
P07 · Forest Wanderer
Discussing · 0204:32

Did you know what to do next?

“I wasn't sure whether to follow the quest or go exploring. The hint in the top right was so small, I missed it at first.”

Questions & answers

3 excerpts
Research starts with listening.Product preview · Sample players and feedback

Made for indie developers and small game teams · Free during beta

01

Ask the right questions

Decide what you want to learn before your next playtest.

02

Hear your players

Keep what players say alongside what they experienced.

03

Find your next move

Spot where players get stuck and spend your time where it counts.

Better questions.
Better playtests.

From the first tutorial to combat feel and level pacing, prepare the questions that make every playtest count.

See how to plan a playtest

The first-play experience

Understand first impressions and find the questions worth exploring.

  1. 01What did you notice first when you started playing?
  2. 02Was there a moment that made you want to keep playing?
  3. 03Did anything in the tutorial leave you confused?
  4. 04What was your overall first impression of the game?
  5. 05How would you describe this game to a friend?

Start with a good question. Give every conversation a purpose.

OhInsightProduct preview · Sample content

First-play experience · Research report

Turn player feedback into findings and questions to test next.

01Key findings

The world draws players in, but quest guidance and learning the game's systems still need work.

Worth a closer look

After that first sense of wonder, players need a clearer next step.

02Next steps

Adjust when and where quest hints appear, then test the changes with the next group of players.

In their own words

“The world looks beautiful. I wanted to wander around and see what was out there.”
Forest Wanderer · 00:48
“The hint in the top right was so small, I missed it at first.”
Forest Wanderer · 04:32
OhInsightProduct preview · Sample content

See where it breaks.
Know what’s next.

Your world looks great. So why are players getting lost? Connect every finding to their own words and give your next update a clear direction.

Turn feedback into a plan

A few things to know

Your next update
starts with your players.

Great player research should be within every indie developer’s reach.

Free during beta. Invitations will be sent in batches.